This is my first character rig in Maya .In this exercise I have learned more about how to rig a bi pad character more easily.
FK -IK FOR HAND AND SPINE
In this rig we can do all bi pad character action .and also we can switch between IK and fk for hand and spine
LEG
For leg I have used ik spline handle,locator,joints ,and aloscontrols for whole leg movement like foot roll,bend etc there is a control for knee for knee movement
and between the joint and the control curve I have used driven key.
- to scale and rorate the character properly along with the master control
- for spine streach and squash
WORLD CONTROL
for this character I have given a WORLD CONTROL or MASTER CONTROL which helps us to move the whole character from one place to another. and by using this we can also rotate or scale the character
HEAD WITH GUI
to create head I used joints, it have totally 5 joints . and for eyes eye lid and mouth move ments also have controls,for mouth i used ik handle ,locator .
I have a control called GRAPHIC USER INTERFACE (GUI).by using this I can control the whole head including mouth eye brow,eye,eye lid, and also couple of expressions (13 EXPRESSIONS) for mouth and eye brow
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| here is some expressions by using GUI |
some of the blend shapes are given below:
CLEAN UP
Afterall I started cleanup outline by naming things properly and keeping in proper group,deleating unnecessary things..etc
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| Here is some poses to know how the character works |










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