Thursday, 3 March 2016

CHARACTER RIG

This is my first character rig in Maya .In this exercise I have learned more about how to rig a bi pad character more easily.

FK -IK  FOR HAND AND SPINE
In this rig we can do all bi pad character action .and also we can switch between IK and fk for hand and spine
LEG
For leg I have used ik spline handle,locator,joints ,and aloscontrols for whole leg movement like foot roll,bend etc there is a control for knee for knee movement
and between the joint and the control curve I have used driven key.
for this rig I also used node editor for eg:
  • to scale and rorate the character properly along with the master control
  • for spine streach and squash

WORLD CONTROL

for this character I have given a WORLD CONTROL or MASTER CONTROL which helps us to move the whole character from one place to another. and by using this we can also rotate or scale the character

HEAD WITH GUI
to create head I used joints, it have totally 5 joints . and for eyes eye lid and mouth move ments also have controls,for mouth i used ik handle ,locator .


I have a control called GRAPHIC USER INTERFACE (GUI).by using this I can control the whole head including mouth eye brow,eye,eye lid, and also couple of expressions (13 EXPRESSIONS) for mouth and eye brow

here is some expressions by using GUI
some of the blend shapes are given below:

CLEAN UP

Afterall I started cleanup outline by naming things properly and keeping in proper group,deleating unnecessary things..etc





Here is some poses to know how the character works





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